Game Developer
A highly accomplished and results-oriented software engineer specializing in game programming and design, with extensive experience in 3D graphics, physics, third-party engine integration, algorithms, rendering pipeline optimization, object-oriented analysis/design, and C/C++ development. An analytical thinker who consistently resolves elusive system issues and defects. A strong communicator performer who conveys challenging concepts to team members and collaborates across functions to maximize productivity and product quality.
Worked on the popular Minecraft game for the Chinese consumer market. Provided support for the font rendering system and performance improvements.
Company - MicrosoftDeveloped numerous features for company’s Advanced Video Platform (AVP), such as graphics engine enhancements, support for third-party engines, optimizations, and troubleshooting.
Worked as primary engineer on four full production slot games utilizing Unity3D game engine.
Added support for movie textures in Unity’s sprite renderer and exposed various profiler metrics for custom runtime diagnostics tool.
Company - International Game TechnologySpecialized in development of fun and educational games for Apple’s iPhone/iPod/iPad devices.
Company - Roman Games
Duration - 9 years [2010 to 2018]
Location - Reno, Nevada
Worked part-time with several other interns on 3D educational board game Busted, using Torque 3D Game Engine.
Company - Arkitek Studios
Duration - 3 month
Location - Seattle, Washington
M.S. in Computer Science.
Session - 2018 - 2019
Location - Redmond, Washington
Bachelor of Science in Real-Time Interactive Simulation. Minor in Physics and Mathematics.
Session - 2003 - 2007
Location - Redmond, Washington
National Scholar, The Horatio Alger Association of Distinguished Americans
Distinguished Honor Graduate, United States Army Military Intelligence Battalion
It all started with programming TI-83 graphing calculator in middle school and been advancing ever since.
From my early passion for mathematics I have evolved into a computer graphics and game technology enthusiast.
C/C++/C#, Python, Objective C, Java, JavaScript, ES6, HTML5, CSS3, Lua, JSON
OpenGL/ES, WebGL, GLSL/HLSL/Cg, DirectX, Bullet Physics, Box2D, React, Bootstrap, WPF
Windows, Linux/Ubuntu, OSX, Git, Perforce, CVS/SVN, Visual Studio, Unity3D, Torque3D, XCode, Eclipse